Spine ogledni primjer

Spine se korsti diljem svijeta, od multi-milijunskih izdavača do malih animacijskih studija i individualnih developera. Dolje niže možete istražiti neke od načina na koji se Spine koristi u mobilnim i desktop igricama, interaktivnim naracijama, stvaranju filmova, crtića, stripova, specialnim efeltima i još puno više.

The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
This was our battle of Helm's Deep. Those were mass scenes we never could have done without Spine as the animation tool.Simone Grünewald, Art Director
To make a great impression on kids we needed a natural and expressive animation. Spine with its smoothness and mesh deformation allowed us to achieve this without harming the development flexibility.Vyacheslav Borovik, Animator
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer

Želite biti dio oglednih primjera?Kontaktirajte nas