Thank you so much for the update and the advice!
I downloaded the new runtime and copied my code over to SpineSkeletonAnimationComponent.cpp again, but now the animation speed itself slows down, not the "framerate". Even without the if (Step <= 0.0f) return;
it's doing this. A bit hard to tell from the GIF but it's just playing all frames in slow-motion now, not skipping frames.
Did something change significantly in this update that changes the way the animations play so that the code I have won't work anymore?
If it's perhaps an oversight on my end please let me know!