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Welcome to Spine!
You're in the right place to discuss anything and everything about Spine.
Got questions? We're here to help!
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The Spine 4.3 beta has begun
Announcements
wane1954
odgovara
prije 10 sati
Check out the new features so far in our latest blog post: https://esotericsoftware.com/blog/The-4.3-beta-is-now-available '+app.translator.trans('fof-secure-https.forum.remov...
30
30 replies
How to cut your assets for animation
Announcements
Thora
odgovara
prije dan
If you're diving into the world of 2D skeletal animation with Spine for the first time, you might have come across a common question: How should I prepare my assets for animat...
5
5 replies
Spine HaxeFlixel runtime released
Announcements
TheSunOfMan
odgovara
4 ožu.
HaxeFlixel support is now available in our spine-haxe runtime! Learn more in our blog.
1
1 reply
spine-godot GDExtension released
Announcements
TheSunOfMan
odgovara
23 sij.
We're happy to announce the release of our spine-godot GDExtension! It's a major step forward for integrating Spine animations into Godot projects. This release brings all the...
13
13 replies
spine-android Runtime released
Announcements
Mario
započinje
16. ruj. 2024
We're happy to announce our brand new spine-android runtime! Learn more about spine-android on our blog.
0
0 replies
Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
csumsky3
odgovara
20. kol. 2024
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 replies
spine-ios Runtime released
Announcements
Shastri
odgovara
1. kol. 2024
We are happy to announce the general availability of spine-ios! Learn more about spine-ios on our blog.
8
8 replies
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
International
中文
Harald
odgovara
29. srp. 2024
本文于2024-04-19译自官方的Spine-Unity 4.1 to 4.2 Upgrade Guide, 由原文作者 @Harald 授权翻译, 本译本随官方文档更新. This Guide was translated from Spine-Unity 4.1 to 4.2 Upgrade Guide, authorized by guid...
3
3 replies
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
International
日本語
Misaki
odgovara
1. svi. 2024
Spine 4.2が正式リリースされましたので、バージョン4.2用のアップグレードガイドを以下に掲載します。 ※こちらは Spine-Unity 4.1 to 4.2 Upgrade Guide の日本語版です。 スケルトンの再エクスポートとspine-unity ランタイムファイルのアップグレードについて 以下の spine-unity ドキュメ...
1
1 reply
What bone should I use as target to get desired result?
Editor
height13
odgovara
prije 15 minuta
18
18 replies
S
About Physical Interaction
Runtimes
Unity
Nate
odgovara
prije 35 minuta
4
4 replies
X
可以使用GPU去实时计算网格坐标位置么?
Runtimes
Unreal
Misaki
odgovara
prije 2 sati
5
5 replies
S
How to set up materials more conveniently?
Runtimes
Unity
suanLoBeach
odgovara
prije 2 sati
2
2 replies
S
[Godot 4.4.1] Access denied for download links
Runtimes
Godot
Misaki
odgovara
prije 2 sati
3
3 replies
1
Spine动画骨骼跟随
Runtimes
Unity
1542784313
odgovara
prije 2 sati
7
7 replies
Spine Runtime 4.0 zh-CN translation
Runtimes
Misaki
odgovara
prije 2 sati
309
309 replies
T
Share a Supports multi-track animation and multi-skin list management export
International
Nate
odgovara
prije 5 sati
1
1 reply
G
Polygon packing
Editor
Nate
odgovara
prije 5 sati
2
2 replies
S
Bounding box / clipping editing
Editor
Nate
odgovara
prije 7 sati
6
6 replies
B
Orange key indicators showing in 4.2.40 but no keys in Timeline or Graph
Editor
Bugs
Nate
odgovara
prije 10 sati
5
5 replies
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Sve rasprave
The Spine 4.3 beta has begun
How to cut your assets for animation
Spine HaxeFlixel runtime released
spine-godot GDExtension released
spine-android Runtime released
Spine-Unity 4.1 to 4.2 Upgrade Guide
spine-ios Runtime released
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
What bone should I use as target to get desired result?
About Physical Interaction
可以使用GPU去实时计算网格坐标位置么?
How to set up materials more conveniently?
[Godot 4.4.1] Access denied for download links
Spine动画骨骼跟随
Spine Runtime 4.0 zh-CN translation
Share a Supports multi-track animation and multi-skin list management export
Polygon packing
Bounding box / clipping editing
Orange key indicators showing in 4.2.40 but no keys in Timeline or Graph
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