Spine ogledni primjer

Spine se korsti diljem svijeta, od multi-milijunskih izdavača do malih animacijskih studija i individualnih developera. Dolje niže možete istražiti neke od načina na koji se Spine koristi u mobilnim i desktop igricama, interaktivnim naracijama, stvaranju filmova, crtića, stripova, specialnim efeltima i još puno više.

The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
To create Bulb Boy we needed about a thousand of unique grayscale animations, many of them using frame-by-frame technique. The accesiblity and flexibility of Spine made it our best choice.Szymon & Artur, Bulbware
This was our battle of Helm's Deep. Those were mass scenes we never could have done without Spine as the animation tool.Simone Grünewald, Art Director
Our game has dozens of heroes and hundreds of enemies in various configurations, and Spine made it a breeze to create and animate them all.Joel Kinnunen, Senior Producer
With our small team Spine was a great fit, it allowed us to create multiple fully rigged customizable game assets and actually improved our production quality. Giving us more time to focus on making fun and engaging gameplay for our Zorbit's Math Adventure series.Chuck Murphy, 2D Artist & Animator

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