We dive into follow-through and overlapping action in our latest Animating with Spine video!
Blog: Follow-through and overlapping action - Animating with Spine #8
We dive into follow-through and overlapping action in our latest Animating with Spine video!
Blog: Follow-through and overlapping action - Animating with Spine #8
Ok so for my first game, Ship of Fools, i used Maya to animate the fools as kinds of paper-tin 3d puppets and it was... just okay? But let me tell you, Spine is awesome (as I am sure many of you here already know). I am using it to animate the Orcs in my new game, Don't Kill Them All. These little guys will learn to embrace their passions and these come with many costumes and accessories, so you can be sure I used the hell out of the skin system. Anyway, thank you Spine ahah, I'll link our kickstarter campaign that's LIVE NOW if you want to support the game.
Love yall
Check out our latest Spine Tips video! Learn how to make an FK arm setup with an IK constraint to mimic muscle contraction.
Hi Team,
Spine is amazing software and more than one year, I was animating in this software,but i feel motion trail option make this software much effective like Autodesk Maya did.Can you guys implement MOTION TRAIL in this software
Thanks
Ranim