Adam

  • 28. svi. 2014
  • Pridružuje se 12. lis. 2013
  • Hi Breno,

    I'm very very very sorry that I'm responding this late.
    I guess I didn't get an email notification about this message, oops.
    We just took a short break from the game for one small side project.

    We have developed the champion tester 'software' for our own purposes.
    However I was already thinking that we could at some point release it for the community,

    The problem is that it would require some time and right now we are really really busy.
    Also, the version we have is tailored to our needs, so we would have to add some functionality. But that shouldn't be a big deal... maybe for a weekend.

    At the moment, I really don't know when we will release it, or even if we well release it.
    I'm sorry 😃

    Have a great day :sun:
    Adam

  • Yeyyyyyyyyyy :sun:

    All right all right I'll give a ghosting another shot 😃 heheheh

    @Shiu Good idea!

    I think it wouldn't really work for my case because the "stars" is an effect which will be used for many different characters. So it's a different skeleton which'll be called every time the dude gets a stun or something like that 😃

  • That makes sense,

    thanks! 🙂

  • All right 🙂 I understand.

    Anyway, if you'll get to it at some point, I would be...
     Loading Image

  •  Loading Image

    Thank youuu :$

  • Thanks Nate! 🙂

  • Oh great! I havent seen it here.

    I haven't been using ghosting. I mean like ever 😃 I'm not really a big fan of it since Flash.
    But I just checked it and in spine for this case it could be a bit of a help 🙂

    Anyway, if these paths will ever make it to the "done list", I'll be more than happy 🙂 :beer: :yes:

    And that animation I was working on - I have decided to fake it 😃 - http://youtu.be/gydjq-6SwXQ
    It moves just from left to right, angle of each star is a bit different and the size changes 😃

  • Ohhhh, these events... I was expecting beers and cakes. Damn! 😃

  • pssssst, play along... 😃 😃 😃

    • Uređeno

    Oh, it seems that today is the "AdamReportsBugs" day 😃

    Another one:
    I can't copy color keyframes from one bone/slot to another.

    ...naaaaaaaaasty colors! So problematic these days 😃

    • Uređeno

    When I select multiple slots - I can edit the color of all of them at once.
    (btw it should work if I select bones - I posted a bug report a while ago http://esotericsoftware.com/forum/viewtopic.php?f=9&t=1818)

    But:

    If I select multiple color keyframes of

    • multiple bones (or I select the one on the top - which selects all of them)
    • or one bone (in one row)
      ...when I edit the color, it edits only color of one key. It doesn't change color of all the selected keyframes.

    I've also tried to do it with "Adjust" turned on, no success either. However I would expect it to work without having the "Adjust" selected.

    :cake: :cake: :cake: cakeeeees! Yummyyyyyy! :cake: :cake: :cake: :cake: :cake:

    • Uređeno

    The "key color" hotkey doesn't work if I have selected bone.
    It only works if I have selected slot (in the tree).

    :cake:

    • Uređeno

    Pleaaaaaase hear this one out, I think you'll like the idea :p
    It would be very handy, I think for everyone.

    Here's the problem:
    I have multiple different keyframes at one frame (for example 3 bones, each has Scale, Translate and Color keyframe at frame 5)...
    Now, if I want to move only Color keyframes, I need to select one by one, under each bone.

    If there was only Color keyframes, I could drag the white key on the top. But not if I have there Scale/Tranclate/other type of keyframes, which I don't want to move.
    And in 99% cases, I've got multiple different keyframes at one frame.

    What would solve this:
    A hotkey for showing only one type of keyframes.
    (and a interface buttons would be great too - to toggle)

    A hotkey to:

    • reveal only Translation keyframes for selected item
    • reveal only Scale keyframes for selected item
    • reveal only Rotation keyframes for selected item
    • reveal only Color keyframes for selected item
    • reveal only Event keyframes for selected item
    • reveal all keyframes for selected item

    If no bone (item in dopesheet) is selected,
    (A) and dopesheet is NOT locked, it would reveal all the keyframes of the Skeleton,
    (B) and dopesheet IS locked, it would reveal all the keyframes under items locked in the dopesheet.

    So if no item is selected:

    • reveal only Translation keyframes for all items of the skeleton / locked items in dopesheet
    • reveal only Scale keyframes for all items of the skeleton / locked items in dopesheet
    • reveal only Rotation keyframes for all items of the skeleton / locked items in dopesheet
    • reveal only Color keyframes for all items of the skeleton / locked items in dopesheet
    • reveal only Event keyframes for all items of the skeleton / locked items in dopesheet
    • reveal all keyframes for all items of the skeleton / locked items in dopesheet

    So hotkeys would be great.
    But what if you would like to see two types of keyframes in the dopesheet?
    For example Scale and Translate...

    This is where the UI buttons comes to the game.
    On the dopesheet, a small buttons for toggling.

    • you can toggle any of those to combine which you want to see (if you want to see multiple)
    • you would be able to see directly on UI which one is turned ON or OFF (like when you see that the Auto Key is turned on).

    This would make the editing much muuuuuch easier in a lot of cases.

    Also, it would save space in the dopesheet (topic "Mini Dopesheet"http://esotericsoftware.com/forum/viewtopic.php?f=3&t=1708&p=8536&hilit=dopesheet+big#p8401)
    ... if you are working with many items in dopesheet, sometimes you dont need to see TSR, but only Color. You wouldn't have to scroll all the time.

    Smart, eh? 8) 😃 Actually, I did not invent this 😃 it works in After Effects this way. And I gotta say that it's really great, it wouldn't be possible to work in AE if there wasn't this functionality. And

    What do you think? Could this feature make it to the "done" list at trello? :sun:
    My simple mind thinks that it's not such a hard-core-sado-maso feature to implement. Pleaaaaaaase? (no pressure, no pressue 😃) ...

    (...Pharan? 😃 )