hi everybody
How the create a joystick with bones ?
i can find tutorial
like this
Joystick 'n Sliders Promo - YouTube
thank
hi everybody
How the create a joystick with bones ?
i can find tutorial
like this
Joystick 'n Sliders Promo - YouTube
thank
You can do some of the things in the video, but not all of them of course, what you want to use is Transform Constraints - Spine User Guide
there's a video at the bottom of the page that explains how they work and how to use them.
Here's what one of our users did in Spine: How to make a zombie
Here's also a project you can download, if you move the neck the rest of the face will follow. Europeana GIF contest
If you're looking for something different/more specific let me know (:
Erikari wroteYou can do some of the things in the video, but not all of them of course, what you want to use is Transform Constraints - Spine User Guide
there's a video at the bottom of the page that explains how they work and how to use them.
Here's what one of our users did in Spine: esotericsoftware.com/forum/How-to-make-a-zombie-8395?p=43152
Here's also a project you can download, if you move the neck the rest of the face will follow. Europeana GIF contest
If you're looking for something different/more specific let me know (:
Ok thank i will take a look.
The main concept is to use weights so when a bone moves it deforms a mesh. You can use a transform constraint so the controlling bone is to the side of the skeleton. These videos have some neat examples:
Zodiac Orcanon Odyssey, ep 01.
Scroll down there to see how a mesh is weighted.
thank you @Erikari && @[obrisani korisnik]
It was difficult because am start with your software, but I succeeded approximately to create a controller"joystick like".
However, at the moment of testing, there seems to be an interpretation bug in the Runtimes about mesh.
Mesh seems to be getting crazy.
I have take a screen video to show you the bug, what i can do for fix this ?
The bug appear at 1:00min
thank
Do you mean, why do your texture atlas regions have purple lines? Probably you have checked Debug
when creating your atlas.
Texture Packing - Spine User Guide: Settings
Nate wroteDo you mean, why do your texture atlas regions have purple lines? Probably you have checked
Debug
when creating your atlas.
Texture Packing - Spine User Guide: Settings
No i active manually the debug.
the problem is more visible on this print screen
at Left the idle ok, at right the idle but bugged vertice ?
following a advice on performance, I tried to minimize the vertices
There are only 14 for an acceptable rendering animation.
the vertices have BONES with a weight
and all vertices and hairBones are controlled by a MASTERCONTROLER like a joystick, for make the animation of the hair.
This is an experimental case.
I understand, thanks. Can you try loading your JSON and atlas using Skeleon Viewer?
Skeleton Viewer
If that works fine, it could be a problem with the runtime you are using. That is Pixi.js? The Pixi.js guys maintain the Spine runtime for that game toolkit. What is the latest Spine version Pixi.js supports?
Nate wroteI understand, thanks. Can you try loading your JSON and atlas using Skeleon Viewer?
Skeleton Viewer
If that works fine, it could be a problem with the runtime you are using. That is Pixi.js? The Pixi.js guys maintain the Spine runtime for that game toolkit. What is the latest Spine version Pixi.js supports?
pixi-spine: 1.4.0
spine pro: 3.6.52
pixi.js: 4.6.2
https://github.com/pixijs/pixi-spine/issues/218
work perfectly from skeleton-viewer
OK, looks like probably a Pixi.js issue since it's OK in Skeleton Viewer. We're still here to help, please post in this thread if the Pixi.js guys need anything!