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Is there any way to do it? I'm trying to make my character breath by scaling the torso ever so slightly, but my arms and head are scaling slightly with it and my hat does it as well..
When I look in my dopesheet for the arms, there's no keys for the scaling, but I can see them scale. Is there any way to alter this?

Thank you for your time 😉

Also is there any way to change the bone hierarchy during animation? It would be useful for example when I want to animate the character taking off his hat 🙂

There are two ways you can do it. While scaling the torso bone put bone compensation on, make sure you hit K to key all changes on the frame when you do this, since it will scale the child bones opposite of their parent.
Another way is to place a zero length bone on your torso (I usually call these for nulls) and then placing your torso image/s on that. Then only do scaling on the new bone, this gives a little more overhead but can be easier to manage key wise.

We don't allow changing the bone hierarchy during animation (for multiple reasons that I won't get into now). One way you can fake it is having the same image twice on two different bones, then keying the visibility to change between them.

Hope this helps.

I was afraid I had to make an additional bone.. After you said that I mashed together an quick animation using what you said, but when I tried exporting it, everything that was set to be hidden from the beginning doesn't ever show up..

My animation involves a man smoking a cigar.
The Cigar is both on an additional bone for the hand and on an additional bone for the head, both copies of the image are hidden when the animation starts, and show up later on in the animation however when I use the export to .gif function, neither of the cigar bone images show up.

I don't know if it's a bug in the export feature of there's just some checkbox I have to check/uncheck.

Thank you for your help so far 😉

Sorry about my late reply, I seem to be in the wrong time zone here 😉

Anyway, I've uploaded the .spine file and the images to a zip:
http://dl.dropbox.com/u/67978704/Spine/ ... prites.zip

Don't judge my 1337 animation skillz, it's my first one ever 😉 (And it's not complete at all).

Ah, I see. Will be fixed in 1.3.7, thanks!

Animation is cool. 🙂 Maybe could exaggerate the size of the zippo and smoke, hard to see!

Actually the smoke hasn't been used yet so that's why you can't see it. I guess I could scale the zippo a bit and see what it looks like 🙂
Thank you for the tips and the quick reply 😉

By smoke I meant the cigar. 🙂

Oh. I scaled the cigar, smoke and Zippo to 125% and I also finished the crude animation. I don't know if I'll tweak it any more now, humans in my game will be tiny.
I'd like to show you it, but when I export as .gif it's just so small.. You can hardly see the cigar even when it's scaled up.

What program do you use to record in spine? Fraps doesn't want to detect the program even with DWM on, and it would be easier for me to record the animation playing back in the program and then posting it than scaling up the entire animation before export.

Also thank you very much for the quick fix, it makes me really glad that I bought Spine instead of Spriter.

Fraps seems to cause issues with Spine. You can try http://dxtory.com/

Thanks! We're glad you chose Spine over Spriter! :clap: