使用的是SkeletonGraphic
请问为什么在Spine和Unity中烟雾透明度会出现如此大的差异,我需要怎样修改才能让它显示与Spine中的效果一样
这是png附件格式中烟雾的状态
spine中烟雾图片所显示的状态
Unity中显示的状态
设置
使用的是SkeletonGraphic
请问为什么在Spine和Unity中烟雾透明度会出现如此大的差异,我需要怎样修改才能让它显示与Spine中的效果一样
这是png附件格式中烟雾的状态
spine中烟雾图片所显示的状态
Unity中显示的状态
设置
LingYin Unfortunately, you cannot use URP shaders with SkeletonGraphic
components. You can find more information about this in this section of the spine-unity runtime documentation: SkeletonGraphic组件 重要须知-Material
Check to see if the problem is resolved as a result of selecting the correct shaders.
LingYin Thank you for checking the shader. From the screenshots it looks like the settings are correct, so without seeing the actual skeleton it seems impossible to determine the cause. Could you please send me via email the skeleton data files that can reproduce the problem?: contact@esotericsoftware.com
The data you send us can be as minimal as possible. Please include the URL of this forum thread in the email so we know the context. Then we can take a look at what's wrong.