rmx because i animated with sound now and exported and no audio file with it i'm not sure there's audio timeline job included
Nate See the SpineBeginnerTwo example in spine-unity. The HandleEventWithAudioExample shows how to play audio when an event is triggered.
Harald @rmx See my reply on your other forum thread here: https://esotericsoftware.com/forum/d/25467-what-is-the-better-option-mixing-sfx-in-spine-than-export-unity/5 Audio files are not part of the exported Spine skeleton assets, the skeleton just contain the respective events. You need to add and setup the audio files in Unity as demonstrated in the example scene SPine Examples/Getting Started/2 Controlling Animation Nate mentioned above. Please don't create a new thread for the same topic, it makes following the conversation very difficult.