我使用了【填入黑色】选项
这是spine修改后的颜色
这是在引擎中显示的(图片原来的颜色)
之前也使用过这项操作(另一项目)是没问题的。我很困惑?_ ?
spine颜色关键帧输出至unity引擎颜色失效问题
Unfortunately I don't understand what your problem is given the two screenshots. The first screenshot shows the skeleton preview, which provides tint black colors from the mesh and results in purple color. The second screenshot shows the material, which shows the untinted atlas texture. Note that the material preview does not apply any skeleton tint black colors, since it has no mesh, and the mesh provides the attachment tint black colors.
Please explain and show what actual problem you are having given the SkeletonAnimation GameObject in a scene.
@wild_74 Thanks for the additional information. Unfortunately we can't help you based on only this screenshot alone. At least we need to see the Inspector settings of your problematic skeleton in the scene. This needs to show the Advanced
settings of the SkeletonAnimation
component and all Materials currently used at this skeleton GameObject (shown at the bottom of the Inspector when your SkeletonAnimation GameObject is selected). Is the Spine/Skeleton Tint Black
shader used at all current materials of this problematic skeleton? Did you enable Advanced - Tint Black
at the SkeletonAnimation
component?