@rinn I'm afraid I don't understand your description about your bool variable and Debug.Log
statement above. Could you please describe in different words what you are doing, could you perhaps show the respective code that you have described in prose above?
rinn I am using spine 3.8 on the 2020 version of unity
Please note that this could be the problem, as the spine-unity 3.8 runtime version is already very old and many bugs have been fixed in the meantime.
Which exact version of the spine-unity runtime (name of the unitypackage, also listed in Assets/Spine/version.txt
) are you using? Which version of the Spine Timeline UPM package?
If you're not using the latest versions of the packages, these can be downloaded here as usual:
https://esotericsoftware.com/spine-unity-download#Older-Versions
Please have a try whether upgrading the packages resolves your issue. As always, be sure to backup your project first before upgrading.