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[Feature Request] Auto align vertices to nearest used pixel
Part of my daily workflow is making meshes to animate characters fro games, and I've noticed that while the Trace tool gets pretty close to what I need, I often have to make a lot of adjustments, which in itself is fine and to be expected but can be time-consuming and I'm wondering if something like this could be done to stream line the process:
after using trace if I add vertices to areas I feel need it, instead of having to modify them one by one to be in a position close to the image data, if there could be some sub-tool or button press to auto-adjust existing geometry to image data (see attached image) and perhaps try to make vertices evenly spaced it would be so helpful. It's a small thing, but done so often it adds up.
I like the idea a lot! We could 1) allow clicking edges to add a vertex while the mesh trace dialog is open, and 2) add a button to allow you to apply only the "refinement" part of the mesh tracing:
Image removed due to the lack of support for HTTPS. | Show Anyway
Tracing currently doesn't have the concept of moving the vertices closer, instead the refinement step moves the vertices to make the mesh have a smaller area. If this is what we do when the Refine
button is clicked, it may not always move the vertices quite like you want. We've added it in 4.1.10-beta, maybe you can give it a try when it's released?