Hi,
I have followed the SpineBoy pro sample code to create an animation which has an arm which follows the mouse position on the screen. I'm using a bone called 'CrossHair' which uses an IK constraint on an arm bone to following the mouse position. It sort of works.
How can I create an animation without the 'crosshair' bone, as all my animations have it. I would like to have a walk animation separate from the 'aim' and 'shoot' animations. Currently I am forced to place the crosshair below the character so that walking works without their arm pointing forward - a bad hack to say the least.
I have tried to remove the bone from the 'walk' animation in the 'animate' view (dopesheet?) but it does not let me - it just deletes the bone.
Thx