Sorry for the necro, but I don't think posting a new thread for a 3.8.99 version issue would be better, heh.
My project is also really big and complex after years of adding all sorts of images, animations, constraints, etc. And I also can't upgrade to 4.x anytime soon.
Now I'm getting Out of Memory errors when exporting. Not always, only after working with the project for a while.
I'd export to binary if that solves the issue, but my problem is that I'm using a json version in Unity to extract information about slots, so even if I use the better performing binary, I'd still need the export process working for that purpose.
If I restart Spine I can export without errors, but I'm kind of afraid that it is at the breaking point and some day it won't work regardless of restarting.
So, my question: is there anything I can do to reduce memory usage? Or better said, what consumes memory the most in the export process? Number of images, size, animations, constraints...?
Thanks.