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我在使用spine制作皮肤动画时,发现复制出来的皮肤动画丢失了网格变形的动画,例如:设置好了皮肤a,我将它复制成为皮肤b,这时皮肤a中图片的网格变形动画在皮肤b中就消失了,请问一下是什么原因导致的,谁来帮帮我 😢

When I used spine to make skin animation, I found that the duplicated skin animation lost the mesh deformation animation. For example, after setting up skin a, I duplicated it into skin B. Then the mesh deformation animation of skin a disappeared in skin B. What caused it? Who can help me? 😢

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您使用的是什么版本的Spine? 在3.7+复制皮肤时,您可以获得有关如何处理网格的一些选项
What version of Spine are you using? In 3.7+ when you duplicate a skin you get some options for how meshes are treated:

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如果选中“链接网格”和“继承变形”,则新外观中的网格将受到源网格的变形键的影响。
If you check "Linked meshes" and "Inherit Deform" then meshes in your new skin will be affected by the deform keys for the source mesh.

Thank you for your reply. I use version 3.6.53. Is it because the version is too low to support this function?

Yes, this was added in 3.7, which is now stable and the latest non-beta version. Moving from 3.6 to 3.7 should be pretty easy, as the runtimes are very similar (but still test thoroughly, and don't switch right before releasing your app! 🙂).

Okay, thank you for your help, but since the engine for program development does not support a higher version, I may have to copy the key frames myself. Thank you.