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  • How to scale down source images without screwing up skeleton

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I have a character in Spine whose images are very high resolution. Up until now, I had been setting the scale to 0.3 when I export the character (to its own atlas).

Now I need to combine my character's images into one big shared atlas, so I need to scale down the source images. If I were to just edit the character's source images and scale them down, it would shrink them in Spine as well, and the images wouldn't fit the skeleton correctly anymore.

Is there some wizardry that would allow me to scale down the Spine character's skeleton the same amount that I scale down the images?

Yes, you can use data import:
Import - Spine User Guide: Scale

If using Spine 3.6, it automatically resizes meshes using the rules here:
Meshes - Spine User Guide: Image resize
That means you must be careful not to have the wrong size images at any time, since Spine may take unwanted actions.

Spine 3.7 will prompt you when it notices image sizes have changed, before it takes any action, It asks what actions you want, if any.

Thanks Nate, worked like a charm! 8) 8) 8)