DEVINSHERIDAN

When using the separate function for alpha, translate, scale or shear causes issues with the binary export.

Tried re-importing the binary exports into a new spine file and get errors -

ERROR: Error importing skeleton data file: mascot_front.skel
Please be sure to choose a valid skeleton JSON or binary file.
[error] Error reading skeleton: mascot_front
at s.rpn._(_:598)
at s.QHP._(_:321)
at s.QHP.I(_:286)
at s.VKD.B(_:1022)
at s.cAN.I(_:379)
at s.Nja._(_:91)
at s.Bnb._(_:28)
at s.pxM._(_:188)
at s.pxM._(_:158)
at com.badlogic.gdx.scenes.scene2d.ui.Button.I(_:125)
at s.ucc._(_:93)
at s.mHn._(_:88)
at s.FMf._(_:71)
at s.JdU.I(_:355)
at s.Twg.I(_:124)
at s.GRd.I(_:98)
at s.hKw._(_:44)
at s.GRd._(_:35)
at s.aVQ.run(_:259)
<events>
Cause: [error] Error reading animation: ingame_fidget_1
at s.rpn._(_:590) ...
Cause: [error] Cannot have both separate and combined RGBA timelines.
at s.rpn._(_:1244)
at s.rpn._(_:892)
at s.rpn._(_:588) ...
DEVINSHERIDAN
  • Postovi: 4

Mario

What version of Spine are you using? Can you send the .skel file (contact@esotericsoftware.com)?
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Mario

Mario
  • Postovi: 2819

Nate

We've fixed this in 4.0.46. Sorry for the trouble!
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Nate

Nate
  • Postovi: 11503


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