Yeah, so far it's basically all the info I have.
The 'effect' it's creating is similar to light reflections underwater, constantly flickering on the character. The color of the flickering changes when you approach different color lights, but not smoothly.
21 Feb 2016, 12:47
So we still haven't found a solution for this. I posted in the Unity Xbox forums with no luck. This only happens on lit characters using the Spine/SkeletonLit shader and nothing else. We've run it on the Xbox in DX9 and DX11.