Hi I’m trying to install spine in UE 4.27.
Everything is clear except the last point number 9:
( 9. Add SpinePlugin/Public and SpinePlugin/Classes to PublicIncludePaths in your project's Build.cs file. View the samples Build.cs for a full example.
https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/spine-ue4/Source/SpineUE4/SpineUE4.Build.cs#L9 )
I don’t see any mention of SpinePlugin/Public, SpinePlugin/Classes, or PublicIncludePaths in the samples build.cs file.
Do you have an example of how to add it?
Sorry, I’m a blueprint only guy, anything C++ I have to follow examples blindly and I have to rely on exact description of what to do. Thanks for your help!
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cornel
5 months ago
- cornel
- Postovi: 6
Mario
My apologies, the public include paths are no longer needed. You should be fine with the configuration as shown in the SpineUE4.Build.cs file. I'll update the docs accordingly.
5 months ago
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Mario - Postovi: 3078
cornel
OK, noted.
Thanks!
Thanks!
5 months ago
- cornel
- Postovi: 6
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• Stranica: 1/1.
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