I was looking up ways to render vector with meshes some time ago and people seem to point to this Microsoft Research paper by Charles Loop and Jim Blinn (yes, that Blinn):
http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf
But this paper is from 2005, and I can't see fruits of this work anywhere in games. I wonder if anything ever came out of it.
Shouldn't all modern game engines have this feature by now? Is it a patented algorithm or something? Is this what mobile OS vector graphics libraries use?
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Pharan - Postovi: 5366
Nate
I've rendered SVG to textures using AGG for us with skeletal animation. You don't get the smooth rendering at any scale, but you do get textures at the exact size appropriate for the display.
You can look at OpenVG:
http://stackoverflow.com/questions/401422/best-openvg-implementation
You might start with a parser so you can take the appropriate steps to render with whatever toolkit you use:
https://github.com/svgpp/svgpp
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html
UE can render SVG, no problem.
You can look at OpenVG:
http://stackoverflow.com/questions/401422/best-openvg-implementation
You might start with a parser so you can take the appropriate steps to render with whatever toolkit you use:
https://github.com/svgpp/svgpp
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html
UE can render SVG, no problem.
6 years ago
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Nate - Postovi: 11846
Pharan
I just wanted a nice resizable circle. Or a parabola.
Spine-Unity Docs Repo, and check out the Unofficial Spine Users Tumblr.
6 years ago
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Pharan - Postovi: 5366
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