v1.08 (trial) on Mac OSX 10.8.2
I'm playing around with the spineboy example which loads up as default but am experiencing a couple of issues as follows:
In Animate mode, keyframe markers sometimes disappear when posing bones.
Also, again in Animate mode, sometimes the dopesheet goes blank.
Reopening the project restores the missing markers and dopesheet.
I've downloaded the Windows version so I'll give that a go tomorrow to see if I can replicate this on the Windows version.
Ta
Bill
Stranica: 1/1.
willibob
9 years ago
- willibob
- Postovi: 2
Nate
Hi Bill,
Can you give more specific directions on how to reproduce the problem?
Note that by default the dopesheet only shows keys for the selected bones. The dopesheet has a lock and refresh button that can be used to lock what is shown in the dopesheet when other bones are selected.
Can you give more specific directions on how to reproduce the problem?
Note that by default the dopesheet only shows keys for the selected bones. The dopesheet has a lock and refresh button that can be used to lock what is shown in the dopesheet when other bones are selected.
9 years ago
-
Nate - Postovi: 11802
willibob
Hi Nate
Thanks for your reply.
Yep, I can see what you mean. It does seem to be working fine.
Issue was not with Spine but was between keyboard and seat ;-)
Thank you guys for such an amazing tool. So much more intuitive than Spriter.
Looking forward to the cocos2d-iphone run-times.
Thanks again.
Regards
Bill
Thanks for your reply.
Yep, I can see what you mean. It does seem to be working fine.
Issue was not with Spine but was between keyboard and seat ;-)
Thank you guys for such an amazing tool. So much more intuitive than Spriter.
Looking forward to the cocos2d-iphone run-times.
Thanks again.
Regards
Bill
9 years ago
- willibob
- Postovi: 2
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