Hello
I'm using unity 2020 with builtinRP
I'm trying to wrap my head about a problem I have on one of my character and seem to only happen in build ( not in editor)
Here it what it's supposed to look like :
https://drive.google.com/file/d/1a04kf3UwH1afpco_70VHJfZZCVqsNJ4F/view?usp=sharing
Here is what happen in build :
https://drive.google.com/file/d/1s7A0g67l10zVQKKSD8e_bsv2h4Uee1-i/view?usp=sharing
This character use two materials : skeleton and skeleton additive.
Also I noticed that this character seems to have a pretty huge material list at runtime :
https://imgur.com/cIgxlTh
Probably because it has lots of additive bits that break the batch ?
Thanks !
Stranica: 1/1.
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Mog - Postovi: 27
Harald
This is indeed strange to occur with the normal non-Universal Render Pipeline. Could you please send us a minimal Unity project that still shows the issue, you can send it as a zip package to contact@esotericsoftware.com (briefly mentioning this forum thread URL so that we know the context). Then we can have a look at what's going wrong.
9 months ago
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Harald - Postovi: 4101
Mog
So
I was preparing a small project, and re-exported the model inside it, saw that the problem wasn't present.
So I decided to to a re-export on my main project, it didn't change anything ( I usually just erase the existing data directly ), I decided to remove all the file of this spine model and re-export everything again, and the problem went away !
I did diff all the file just to check what went wrong, and here is the only sensible difference I saw was in SkeletonDataAsset:
https://imgur.com/rsP09L7
Not sure how the file ended up in that state, maybe it happened when I updated spine a while ago.
Case is closed on my side but I'm answer just in case this info can be useful for you guys.
Thanks
I was preparing a small project, and re-exported the model inside it, saw that the problem wasn't present.
So I decided to to a re-export on my main project, it didn't change anything ( I usually just erase the existing data directly ), I decided to remove all the file of this spine model and re-export everything again, and the problem went away !
I did diff all the file just to check what went wrong, and here is the only sensible difference I saw was in SkeletonDataAsset:
https://imgur.com/rsP09L7
Not sure how the file ended up in that state, maybe it happened when I updated spine a while ago.
Case is closed on my side but I'm answer just in case this info can be useful for you guys.
Thanks
9 months ago
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Mog - Postovi: 27
Harald
Thanks very much for following up, much appreciated! Glad to hear that the issue could be resolved, even though the diff is surprising: If it previously required blend mode materials and now no longer requires them, it seems that either:
- a) the Spine project changed so that no Slots require blend modes (apart from additive blending) or
- b) the
requires blend mode materials
state was incorrect before.
9 months ago
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Harald - Postovi: 4101
-
Mog - Postovi: 27
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• Stranica: 1/1.
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