Good Morning Guys,
I apologize if I missed this somewhere. My animator has been creating animations with blinks in all of them.
So for example, my character's Idle & walk animation's both had blinking created for them.
Rather than recreate blinking on every animation, is there a way to just create a blink animation one time and just have it work independently to whether or not my character is running/jumping/Idle?
If so, what's the easiest/most efficient way of accomplishing this?
Edit: I saw this Owl example: Animations
but was still uncertain...
We've created a separate animation for blinking. How can I make the blinking animation persist and play between Idle + walk?
Edit: I was able to do this by simply binding the blink animation to track 0 while Idle/Walk are on separate tracks. Very easy and cool. This can be closed