I have more than 9 years of game development studies and a wide base and experience on good methods and practices for real time implementation such multi-resolution optimization, segmented animation, tiles, multi-layer background and non-tile based assets to build organic levels.
My background in coding can help in a nice workflow with the programmers, technical issues and feautures of your engine.
I use Spine since the first release and can create anything from basic to mesh skinned animation.
Email: <removed>
Site: http://hammeronart.com
Animations:
















Tiles, backgrounds, props and UI:










Concept Art:




---
Portfolio updated and available for work.