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foriero
Harald we need to do our import processing things and it would help us a lot if we have import finished callback so that we hook right after it and do our things. Is there a way to get to know when spine has finished with the import procedures?
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1 month ago
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foriero - Postovi: 471
Harald
Basically you could simply write your own
Alternatively we have
spine-unity Runtime Documentation: SkeletonData Modifier Assets
AssetPostprocessor
class with OnPostprocessAllAssets
and handle any asset where the name ends with _SkeletonData.asset
.Alternatively we have
SkeletonDataModifierAsset
to be added at a SkeletonDataAsset
which I think you're already familiar with:spine-unity Runtime Documentation: SkeletonData Modifier Assets
1 month ago
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Harald - Postovi: 3991
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Natrag na Unity
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