The Lost HeroesSummary

"Engaging puzzle platformer with adventure and arcade elements. Lead a wizardess, a troll and a knight on a journey home by jumping, collecting coins, solving puzzles, fighting monsters and interacting with funny creatures."
In short: it's a puzzle platformer with 3 characters inspired by The Lost Vikings. I'm experimenting on it with new solutions - trying to achieve something more like Rayman in the future (I know, it's not really posibble to achieve such greatness). Right now the game has 15 levels - but since it was not a success I'm not sure if I will update it or make a new, improved Lost Heroes 2 in the future, or just abandon it and make something more mainstream (one character only). It took too much of my time already.

Turned out it's REALLY hard to make a good platformer.
How does the game use Spine?All characters/doors/monsters/coins are animations done in Spine2D. Spine2D animations are Actors in Scene2D from libGDX. I had to do some performance tweaking to achieve good frame rate - so animations only update when they are on screen, finished animations don't update etc. I'm experimenting with using bounding boxes in Spine2D as box2D bodies - to allow for Rayman style moving scenery, falling mountains etc. but it might be tricky.
The game has high resolution graphics and a lot of sprites on screen which causes some performance problems on slower devices.
I used Inkscape as level editor and Spine2D animations are placeholder images in Inkscape that are replaced by animations when I load the level from SVG.
Where can I see the Game in Action?On Google Play:
https://play.google.com/store/apps/deta ... lostheroesAny feedback welcome on e-mail: <removed>