Hello there
In my game project i am interesting in having both the power of sprites and spine.
Meaning, I would like to apply an image/sprite sheet to be located like an attachment through
my game's lua code, on a bone
I want it to follow and rotate with that bone.
E.g:
I create a spine animation using bones and body parts, but i want to animate the face details (eyes, brows, mouth etc.)
using a sprite sheet from within the corona code.
I know I can use spine for this by adding different images attached to a slot and then keying them,
but I want for e.g. the face's details animation to be separated from the body so I can randomly
activate those animations at runtime, regardless of the animations the body uses.
Also, what happens if i want to load many of those small animations and scroll between them. (sprite sheets can do that)
Is there a way i can do that using spine? if not is there away i can do what i asked?
It is kind of very important to me the use of such way to do that, any help or suggestion will be highly appreciated.