How do you generate 2 atlases (1 created with the Spine Texture Packer, and 1 created by the "Spine Export" menu option) so they align?
Photoshop Document (With 2 Skins for my 1 Skeleton)(More Skins Planned) —> PhotoshopToSpine Script —> I used the results in 2 places:
- Place 1: Import into Spine —> Export Spine as an Atlas
- Place 2: Import into Sprite Illuminator —> Create Normal Maps —>
—> Use Spine’s Texture Packer to Export as an Atlas (but unlike in “Place 1”, I unchecked “Premultiply Alpha”)
Note: I will create more skins for the same skeleton, so hopefully a solution won’t mean that I would have to keep re-creating normal map atlases for previously created skins whenever I create a new skin for the same skeleton.
Side Note: I got the process from searching Spine’s forum and finding Jamez0r’s Post but I am open to changing my method if needed: Normal maps creation: p65539