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A programmer friend and I teamed up to make short games and interactive scenes in our downtime.
The goal is that we both get to try out new techniques or ideas that we might not get the chance to try on the job.

For this one, I thought I'd explore how far I could push a 2.5D effect if a character's face was super minimal (in this case, just made of midline construction sketch lines). I also made a funky little rig for the arms/legs out of a joint chains and path constraints to experiment with how I might approach a more noodly limb treatment while maintaining IK for the legs. The game itself didn't offer much opportunity to really go crazy with weird limb curves, but at least I have this approach in my back pocket now if I need to rig a character that calls for it. Which is exactly the point of these experiments!
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