Hey all, I've currently got an "attack" animation running and at some point during the animation I want to be able to check collisions. With another skeletal toolkit I've used, you could use the key frame of a bone to determine when to do actions e.g. on key frame x check for collisions. (this worked well because if you changed the timing of animation everything would still work). As far as I understand it, the "event timeline" feature will let us be able to specify events during the animation. I guess I'm wondering what the standard way of handling this is without that feature. Should I be using times? e.g. I start the animation, then after x milliseconds, I check for collisions?
Any help appreciated.