Hi,
I have a animation and set a bounding box to one bone.When animate the skeleton in Spine I can hide the bounding box in some certain frames, and it plays as I want.
But when exported to unity and generate the bounding box to polygon collider, I find the collider always display.
Does anyone know how to fix it?
Hi,
I deform bounding box in editor, but the polygon collider does not deform in unity.
Is bounding box deform not support in unity?