Hi everyone,
I am having a problem where a newly added bone have wrong layer in runtime. By saying newly added bone, I mean new bone, slot, attachment for several animation.
To be specific, we decided to add a new hat for our character, the hat will flutter behind the head when the character jump, but it will stick to the head like normal when the character walks, run, etc...
Animation is working perfectly fine in Spine preview, but the layer of the hat is behind the head when I tried to play at animation in the game.
I am running on MOAI and using the spine-lua runtime.
Any help would be appreciated.