hottabych How to check whether there are animations queued on the skeleton? Because i need to program a logic like "in event "Completed" if it was animation "Reload gun" and no animations left queued, then go to animation "Idle", else play those animations"
Nate Animations are never queued on a Skeleton. I assume you mean AnimationState? Use AnimationState getCurrent to get the TrackEntry for a track (or null if there is no animation playing on that track). Then if TrackEntry next is not null, an animation is queued after the current animation.