Just wondering if this is possible. Basically I want one animation to be applied, while the other animation is applied relative to the current animation.
For example, when my character performs a block, the body bone is rotated. Then if the character starts walking I would like to apply the walk animation on top of the block without resetting the Body bone to it's keyed translation/rotation on the Walk animation.
The traditional way of combining doesn't seem to work since the bones in each animation should not interfere with each other in order to combine properly. And mixing doesn't seem to be what I want either since I don't want to blend the animations from one to the next.
Not sure how much I will actually encounter this issue. Was just wondering if it can be done with Spine, and if you have any thoughts on whether this use case is even that common.