Hello there everyone.
Need a bit of help over here, we're working on a 2D fashion game, the game is supposed to have a lot of different clothes for the player to pick from (1500+).
The way the clothes are being made is that the main character has a "Master" Spine project where you got the character model with slots and different skin tones, and all clothes on the same project, as attachments. Inside the game we turn on/off each attachment depending on the clothing items being worn.
The problem with this approach we're now seeing are 2:
1) File size is gonna be ridiculously huge when we hit 1500 clothing items, there's no apparent way to split all the clothes in chunks that can be downloaded as needed.
2) Every time we make an update with a new batch of clothes, all the items will have to be redownloaded
I realize those 2 issues are deeply ingrained in the way we're authoring the assets and using it ingame, but is there a different way to tackle these requirements with Spine? We could maybe do multiple overlayed skeletons, but then we wouldn't be able to mix and match clothes from different batches, I assume.
So, any tips/insights on what we could do?