Hi I bought Spine a bit ago, I am an artist who is somewhat PC illiterate, I have a few questions about .atlas format. I know this has probably been answered already but I have been searching for a few hours and I am at a loss so please bear with me.
The Programmer in the project I am working on needs my animated characters in three formats,
.Json
.Png packed
.atlas
I am able to use spine to export the .json no problem, and after some searching I found TexturePacker PRO to pack the many images from spine into one image, but I do not understand how to get a .atlas file.
The texture packer spits out a text file alongside the packed .png image when I tell it to pack the directory with my images in it in a LibGDX format, is this what is referred to as an 'atlas' file?
Also, is spine supposed to be able to read the packed .png image so you can work with all the separate parts in spine? When I load up the packed image, it just displays in spine as a single image, as you can see I am somewhat confused. I have 15 separate .png images for my animation, am I supposed to pack them before I load them into spine to begin with, or after I am done animating?
Some help would be appreciated, thanks for your patience. -kyle