Hey there,
I don't know if this is even possible but it could be useful for me not needing to work so much... :p
I'm using transform constraints to automate the behavior of several fluid droplets. All of them point to a 'master' bone that it's the only one I'm animating at the moment.
Looks good enough... Problem is, all of them move exactly in unison. And that's not so good from an aesthetically PoV.
I know I could individually adjust how much they're influenced by the 'master bone', but that wouldn't achieve the "lagging" effect I'm looking for.
So, do you guys know how could I simulate each bone moving slightly before or after the target bone...? Preferrably something that doesn't involve much manual labor, which is precisely what I'm trying to avoid by using this feature? 😉
Many thanks for your time!