Hello Guys!
I have to hand it to the guys behind Spine, I just love the software! The features and bug fixes being rolled out like crazy are well worth the praise :clap: :clap: (One time I had drafted an email with a bug report to send, but the bug-fix got solved and rolled out before I had time to send the email!)
So, now I have a question regarding how to animate a jump. I am animating characters jumping over other obstacles, and I was wondering about these two approaches:
1 - Make the skeleton animation include the actual height that the character jumps. (Kinda like the spine boy animation example)
2 - Animate the body parts while keeping the pelvis area at a fixed position, and move the whole sprite in code.
Note:
The character might jump very short or very long distances, preferably with the same velocity (ie variable time period). I think I might need to hold the jump posture a few hundred milliseconds while attempting a long jump.
Any ideas on which approach is usually considered best practice?
Thanks!