Hello!
We're trying to use a SkeletonAnimator on a Unity Canvas.
We've been using the SkeletonAnimator to run our animations. This makes it very easy to control animations and matches our current workflow very well.
We are also currently working on a 2D game that uses Canvases much more than we use Cameras. Using a SkeletonGraphic, our animations work as expected, and the animations are layered according to their order in the hierarchy. That is, SkeletonGraphics higher up on the hierarchy appear in front of SkeletonGraphics that appear lower on the hiearchy.
However, I can't seem to find a SkeletonGraphicAnimator that both works properly on the Canvas and is also controlled via an animator. Right now we are using the SkeletonAnimator, then forcing various UI elements' Order-in-Layer to control what appears in front of what. We are forcing UI elements to ignore their order in the hiearchy.
Does a SkeletonGraphic combined with a SkeletonAnimator exist? Has anyone coded something like this?