I'm trying to implement this and having issue when switching between animations. My Walk animation has the sword on the hip bone visible, my attack animation has the sword on hand bone visible. I also have an additional Equip animation that modifies the sword bone visibility on hip/hand mid animation.
Currently when I'm in the game and I start walking I see the sword on the hip properly. Then when I attack I see the sword in hand properly. If I go back to walking, the sword never shows on the hip.
My question is: in Spine should I be animating the Slot visibility or the Slot alpha value. Currently I'm getting some strange results using slot visibility. Not sure if I'm using Spine as it wasn't intended though.