Hi, I'm trying to get some animations using the Spine software into Unity, but there are a few things that I am uncertain of. First I don't know if there is a place that has Unity/Spine information, is there a place? I did get the files from GitHub for Unity, so the plugin stuff, and the additional C# files.
As far as my real questions:
I saw the examples of spineboy in Unity and it works, but here's what had me confused.
1.) something called an Atlas is required, which is a text file describing which texture is being used, and I suppose offset information? Where do you generate that text file? I can't find that anywhere on Spine.
2.) I saw the image that was being used on the material for spineboy. It's nice to have it efficient by having all the body parts on 1 texture, but how was that texture created? was that part of an automated process? The way I was able to get an animating character in spine was by importing a different image for each of the bones that I was using. Is there a way of importing just one image that has all body parts, and specifying the parts in tool? Or do I use separate images, and somehow generate a single texture? What am I supposed to do here?
Thank you guys for your time!
-Kirk