Hello everyone.
I have a problem about using the "SkeletonAnimator".
My character has two animations. One is idle and the other is run. In begining, the idle is normal. And then I make the character move and go to play the run animation. It also do successfully. But after the character back to the idle animation, it goes wrong. That character keeped the same degree which the body lean foreward when being in run animation. That make he is like being Humpbacked.
Why cause this situation? Is it mean that I need to clean some value of the previous animation?
How can I fix it?
The following are images that captured from my project.
Idle at begining.
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Idle after run.
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