We're using your software and I wanted to ask whether there will be a planted key feature? What I mean by a planted key, is that you would be able to set, for example, a key for the foot bone, which would lock its rotation and translation. You would be able to pose the calf and thigh bones or the hip node whilst the foot is standing in place.
Another possibility would be to select the calf and thigh bones and pose them whilst using a pivot on their other, proximal ends, instead of the default distal ends. Is there anything like that in the works? I'm accustomed to this feature and I find the need to manually correct all 6 bones of the legs just to get the character to stand without any jitterring or "boiling" very tedious. 🙂
Of course, the same feature would apply to hands, if they are holding on to something.
Thank you