Okay, perhaps I'm a little confused but avoiding confusion is why I was suggesting it.
If I go to Export->PNG and select Sequence, I'm assuming (perhaps incorrectly) it will save the sequences in a single PNG file?
To use this PNG file (or even to use multiple single-frame files) I'll need metadata for the different animations. For example, with spineboy I'd be imagining a json file describing two animations, "walk" and "jump" with references to the frames (either by number or filename). The json files you're referring to are not what I'm looking for as for this project I don't plan on doing dynamic Spine animation in the front end.
The Kickstarter page says
Integrated texture packer Enables Spine to pack individual images on to larger images for more efficient use by your game toolkit.
I think you're probably envisioning that being the individual body parts in an atlas rather than the sprite sheet that I'm looking for?