I have a falling animation, divided in FALL (not loop) and LAY (loop). I figured out that there is no automatic mix from FALL to LAY, because FALL is already ended. It just jumps to LAY. I made a inbetween animation witch just one frame:
FALL (not loop)
FALL_LOOP (loop) [just last frame from FALL]
LAY (loop)
Now it works fine and make a smooth transition. But i found this make things more complecated. Why the last frame of FALL (or just a currect skeleton state) can not be mixed by state? Can i somehow avoid this redundant 1-Frame loops? So it looks like state can not automix the first animation if it' already complete.