Hello! I've been having an issue with the latest version of spine in Mesh Edit mode. When I go to define a hull for my mesh, the result is always strangely deformed - even if the vertices I define are identical to the four corners of its original bounding box! I reset my settings to default and made a new scene with a simple image to try again, but to no avail. I then rolled back to 3.2.01 in the Settings Menu and voila... The problem was fixed. Is there a different process for this mesh definition now, or is this a bug to be fixed? Thank you so much for your hard work!!
Image for reference: