Hi guys,
I've been having issues figuring out why when I have multiple IK constraints for a series of connecting bones, the child constraint target bones do not inherit parent target bone's translation. When I look at the "raptor" example in tutorial files that come with Spine, I see that the leg bones work just fine. The character I have seems to be set up similarly to the example, but when I move my character's toe constraint, his heel constraint does move along with it. In the screenshots below you can see that the foot constraint is a child of the toe constraint, and yet it doesn't budge when I move the toe (I've tried reversing the child and parent and that doesn't change anything).


Does anyone know what could be causing this issue? As I said, the issue doesn't happen in the "raptor" example file and I don't see any differences between my setup and the raptor setup.
Thanks!
Ah, I figured it out. I had "Bones" locked on the "Compensate" tab. Not sure what that would normally get used for but it was the reason the child wasn't inheriting the parent's translation.