Pharan wrotewhat do you mean by "selecting a unique item from a large list" vs "enable many at once"?
I mean in Spine you can activate only one attachment at a time. So it's an unique selection. Not like In Photoshop, where you can have activate multiple layers. It's like comparing a checkbox list, to a point list where no more than one can be selected. (I'm trying to be clear, but my English is not always helping on such technical matters)
Pharan wroteAre you swapping slot attachments? And when you say "adjusting a previously Selected attachment", do you end up manipulating an invisible attachment? That sounds like a bug.
Yes I'm swapping slot attachments. But I was not exactly right when I said "adjusting a previously Selected attachment", I'm not actually manipulation an invisible elements, but several 🙂 I took more time to figure out what was exactly happening, there is quite a weird behavior. Let's take an example to be clearer: I have a Slot Weapon and 3 attachments in it: sword, axe, dagger.
Case an Attachment is selected in the Hierarchy
- 1) sword is the active attachment and is selected (=highlighted) in the Hierarchy
- 2) When I activate axe, images do swap but sword remains selected in the Hierarchy.
- 3) I modify some properties of the axe (eg rotation)
- 4) ALL 3 attachments sword, axe, dagger are affected by those property changes
Case the Slot is selected in the Hierarchy
- 1) sword is the active attachment but Slot Weapon is selected in the Hierarchy
- 2) When I activate axe, images do swap and Slot Weapon remains selected
- 3) I modify some properties of the axe (eg rotation)
- 4) ONLY the axe properties are changed, sword, dagger aren't affected.
So the second case (Slot selected) is actually what I wanted but I didn't know I could do it => I can quickly activate an attachment, adjust its rotation/translation, activate another, and so on and so forth. And I don't actually need to select the attachment in the hierarchy to manipulate its property.
That being settled, the first case does seem somehow glitchy and was at least quite confusing for me.
NB: In first case, if you manually selected axe in the Hierarchy before 3), changes won't affect other attachments.That's where the problem lies for me, and that's the reason for my original post.