The latest cocos2d-x runtime uses skewing scale, introduced with Spine v3. You may be able to use your animations exported from v2, but there could be problems with how scale is applied.
Sorry, too many versions with the same numbers 🙂
Question was, do the newest cc2dx runtime updates apply to the CC2DX v2? After re-reading the blog post ("spine-cocos2dx (v2 and v3),") it sounds like it is true.
EDIT: we just tried it and it just works, drop in, no hassle. Suddenly, batching.
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